![]() Interaction between the two planets has been infrequent over the last few centuries despite their proximity the Bridge of Light linked Inferia and Celestia in the distant past, but the link has been severed for an extensive period of time. The two planets face one another while being separated by the Orbus Barrier. Specifically, the Grand Fall entails the violent collision of twin planets Inferia and Celestia. The game follows Reid Hershel as he tries to prevent the Grand Fall, a cataclysmic event that would destroy his planet along with that of newly found traveling companion Meredy. Their subsequent quest to discover her origins leads them across a dimensional boundary to an entirely different realm known as Celestia, where they become involved in an age-old conflict between the two worlds. The game, set in the fantasy world of Inferia, follows the story of a young hunter named Reid Hershel and his friends, Farah and Keele, as they meet a mysterious girl who speaks an unknown language. Tales of Destiny received a direct sequel, Tales of Destiny 2 not to be confused with Tales of Eternia, which was released as Tales of Destiny II in the West due to Mattel having a trademark on the name "Eternia".
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